/*
 * glmmdevicecapability.h
 *
 *  Created on: 24.02.2011
 *      Author: marcell
 */

#ifndef __GLMMDEVICECAPABILITY_H__
#define __GLMMDEVICECAPABILITY_H__

#include "glmmversion.h"

struct glmmDeviceCapabilities
{
    GLMMCAPSMODE  NonPowerOfTwoTextures;
    GLMMCAPSMODE  FrameBufferObjects;
    GLMMCAPSMODE  VertexBufferObjects;
    GLMMCAPSMODE  VertexShader;
    GLMMCAPSMODE  FragmentShader;
    glmmVersion   OpenGLVersion;
    glmmVersion   ShadingLanguageVersion;
};


#endif /* ! __GLMMDEVICECAPABILITY_H__ */
